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GigaAudio for Godot 4.3+

Audio Occlusion, Audio Areas, and Audio Depth Areas for your project.

Tag me on BlueSky if you use this project!

_The above is a video demo if you're confused by what this does. Give it a listen._

Install

Place all files from the `src` directory into `addons/giga_audio`.

Make sure the folder is named **giga_audio**

Enable the plugin through your Project Settings.

Usage

1. Attach an `AudioTarget` to your Player / CharacterBody3D.

2. Use AudioOccluder3D, AudioArea3D, or AudioDepth3D

Additionally if you use **AudioArea3D** or **AudioDepth3D** you will need to attach a **CollisionShape3D** to them as a child.

Beyond that, each node has individual settings that you can tweak.

Hover over their settings for additional information.

Changelog

1.0.0

- Release

Download

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Click download now to get access to the following files:

GigaAudio-Godot-main.zip 11 kB

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