A downloadable tool

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Summary

Bake your 3D CSG Scenes in a single click, and build occluders.

Usage & Install

Drag & Drop into your main project directory.

Enable the plugin through your Project Settings.

Press GigaBake in your scene.

Scene structure is really specific, should be as follows:

- Node3D

-- OccluderInstance3D

-- CSGCombiner3D

--- Everything CSG Related

GitHub: https://github.com/Stuyk/gigabake-godot

Download

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Click download now to get access to the following files:

gigabake-godot-main.zip 2.7 kB

Comments

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can you add a functionality to bake a specific mesh if there are more than one?